Processes an object's messages and signals queue.
This function goes through the object message queue processing the pending messages for this specific Edje object. Normally they'd be processed only at idle time.
If recurse
is true
, this function will be called recursively on all subobjects.
Since 1.22
Overridden from Efl.Layout.Signal.signal_process.
signal_process @pure_virtual { params { @in recurse: bool @optional; } }
void efl_layout_signal_process(Eo *obj, Eina_Bool recurse);