Whether the widget is enabled (accepts and reacts to user inputs).
Each widget may handle the disabled state differently, but overall disabled widgets shall not respond to any input events. This is false
by default, meaning the widget is enabled.
Disabling a widget will disable all its children recursively, but only this widget will be marked as disabled internally.
This will return true
if any widget in the parent hierarchy is disabled. Re-enabling that parent may in turn change the disabled state of this widget.
Since 1.22
true
if the widget is disabled.Overridden from Efl.Ui.Widget.disabled (set).
@property disabled { get {} set {} values { disabled: bool (false); } }
Eina_Bool efl_ui_widget_disabled_get(const Eo *obj); void efl_ui_widget_disabled_set(Eo *obj, Eina_Bool disabled);