Efl.Ui.Widget_Part_Shadow.filter_source

Description

Bind an object to use as a mask or texture in a filter program.

This will create automatically a new RGBA buffer containing the source object's pixels (as it is rendered).

Keys

  • name - Buffer name as used in the program.

Values

  • source - Object to use as a source of pixels.

Overridden from Efl.Gfx.Filter.filter_source (get, set).

Signature

@property filter_source @pure_virtual {
    get {}
    set {}
    keys {
        name: string;
    }
    values {
        source: Efl.Gfx.Entity;
    }
}

C signature

Efl_Gfx_Entity *efl_gfx_filter_source_get(const Eo *obj, const char *name);
void efl_gfx_filter_source_set(Eo *obj, const char *name, Efl_Gfx_Entity *source);

Implemented by