Event dispatched when a property on the object has changed due to a user interaction on the object that a model could be interested in.
Since 1.23
properties,changed: Efl.Ui.Property_Event;
static void on_efl_ui_property_bind_event_properties_changed(void *data, const Efl_Event *event) { Efl_Ui_Property_Event info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_UI_PROPERTY_BIND_EVENT_PROPERTIES_CHANGED, on_efl_ui_property_bind_event_properties_changed, d); }