Retrieve a list of objects at a given position in a canvas.
This function will traverse all the layers of the given canvas, from top to bottom, querying for objects with areas covering the given position. The user can exclude from the query objects which are hidden and/or which are set to pass events.
Since 1.22
objects_at_xy_get @pure_virtual { params { @in pos: Eina.Position2D; @in include_pass_events_objects: bool; @in include_hidden_objects: bool; } return: iterator<Efl.Gfx.Entity> @no_unused; }
Eina_Iterator *efl_canvas_scene_objects_at_xy_get(Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);