Description
Fields
none - Buffer may not have any backing, indicates an invalid buffer.
cpu_readable - Can be read from the CPU after map. Reading may still be very slow.
cpu_writable - Can be written to by the CPU after map. Writing may still be very slow.
renderable - Can be rendered to, ie CPU memory for SW rendering, or an FBO for GL engine.
drawable - Can be used as a source of pixels to draw on Evas.
cpu_readable_fast - Can be read by the CPU at high speed, ie no need for glReadPixels.
cpu_writable_fast - Can be written by the CPU at high speed, ie no need for GPU texture upload.
uncached - Backed by uncached memory, ie. slow-ish reads but faster than glReadPixels.
Signature
enum Ector.Buffer.Flag {
none: 0,
cpu_readable: 1,
cpu_writable: 2,
renderable: 4,
drawable: 8,
cpu_readable_fast: 16,
cpu_writable_fast: 32,
uncached: 64
}
C signature
typedef enum {
ECTOR_BUFFER_FLAG_NONE = 0,
ECTOR_BUFFER_FLAG_CPU_READABLE = 1,
ECTOR_BUFFER_FLAG_CPU_WRITABLE = 2,
ECTOR_BUFFER_FLAG_RENDERABLE = 4,
ECTOR_BUFFER_FLAG_DRAWABLE = 8,
ECTOR_BUFFER_FLAG_CPU_READABLE_FAST = 16,
ECTOR_BUFFER_FLAG_CPU_WRITABLE_FAST = 32,
ECTOR_BUFFER_FLAG_UNCACHED = 64
} Ector_Buffer_Flag;