Animation is started.
started;
EFL_ANIMATION_PLAYER_EVENT_STARTED(void)
static void on_efl_animation_player_event_started(void *data, const Efl_Event *event) { void info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, on_efl_animation_player_event_started, d); }