Frame loop modes
enum Efl.Gfx.Frame_Controller_Loop_Hint { none: 0, loop: 1, pingpong: 2 }
typedef enum { EFL_GFX_FRAME_CONTROLLER_LOOP_HINT_NONE = 0, EFL_GFX_FRAME_CONTROLLER_LOOP_HINT_LOOP = 1, EFL_GFX_FRAME_CONTROLLER_LOOP_HINT_PINGPONG = 2 } Efl_Gfx_Frame_Controller_Loop_Hint;