called when the drag object leaves this object
drag,leave;
EFL_UI_DND_EVENT_DRAG_LEAVE(void)
static void on_efl_ui_dnd_event_drag_leave(void *data, const Efl_Event *event) { void info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_UI_DND_EVENT_DRAG_LEAVE, on_efl_ui_dnd_event_drag_leave, d); }