called when the drag object changes drag position
drag,pos: Efl.Dnd.Drag_Pos;
EFL_UI_DND_EVENT_DRAG_POS(Efl_Dnd_Drag_Pos)
static void on_efl_ui_dnd_event_drag_pos(void *data, const Efl_Event *event) { Efl_Dnd_Drag_Pos info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_UI_DND_EVENT_DRAG_POS, on_efl_ui_dnd_event_drag_pos, d); }