Shader shade modes
Since 1.10
enum Evas.Canvas3D.Shader_Mode { vertex_color: 0, diffuse, flat, phong, normal_map, shadow_map_render, color_pick, parallax_occlusion, post_processing_FXAA }
typedef enum { EVAS_CANVAS3D_SHADER_MODE_VERTEX_COLOR = 0, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE, EVAS_CANVAS3D_SHADER_MODE_FLAT, EVAS_CANVAS3D_SHADER_MODE_PHONG, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP, EVAS_CANVAS3D_SHADER_MODE_SHADOW_MAP_RENDER, EVAS_CANVAS3D_SHADER_MODE_COLOR_PICK, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION, EVAS_CANVAS3D_SHADER_MODE_POST_PROCESSING_FXAA } Evas_Canvas3D_Shader_Mode;