Description

Wrap modes for texture units

Since 1.14

Fields

  • clamp - Values will be clamped to be in range (min, max)
  • repeat - Values will be repeated
  • reflect - Values will be repeated in a reflected manner

Signature

enum Evas.Canvas3D.Wrap_Mode {
    clamp: 0,
    repeat,
    reflect
}

C signature

typedef enum {
    EVAS_CANVAS3D_WRAP_MODE_CLAMP = 0,
    EVAS_CANVAS3D_WRAP_MODE_REPEAT,
    EVAS_CANVAS3D_WRAP_MODE_REFLECT
} Evas_Canvas3D_Wrap_Mode;