Player object for playing canvas animations.
This player object can be used to play animations on a Efl.Canvas.Animation_Player.target canvas object. The type of animation depends on the Efl.Canvas.Animation_Player.animation object.
⇒ Efl.Object (class)
animation (get, set)
The animation to play.
Efl_Canvas_Animation *efl_animation_player_animation_get(const Eo *obj); void efl_animation_player_animation_set(Eo *obj, Efl_Canvas_Animation *animation);
auto_del (get, set)
Auto delete property
Eina_Bool efl_animation_player_auto_del_get(const Eo *obj); void efl_animation_player_auto_del_set(Eo *obj, Eina_Bool auto_del);
constructor [Overridden from Efl.Object]
Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);
destructor [Overridden from Efl.Object]
Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);
length (get) [Overridden from Efl.Playable]
double efl_playable_length_get(const Eo *obj);
paused (get, set) [Overridden from Efl.Player]
Pause state of the media file.
Eina_Bool efl_player_paused_get(const Eo *obj); Eina_Bool efl_player_paused_set(Eo *obj, Eina_Bool paused);
playable (get) [Overridden from Efl.Playable]
Eina_Bool efl_playable_get(const Eo *obj);
playback_position (get, set) [Overridden from Efl.Player]
Position in the media file.
double efl_player_playback_position_get(const Eo *obj); void efl_player_playback_position_set(Eo *obj, double sec);
playback_progress (get) [Overridden from Efl.Player]
double efl_player_playback_progress_get(const Eo *obj);
playback_speed (get, set) [Overridden from Efl.Player]
Control the playback speed of the media file.
double efl_player_playback_speed_get(const Eo *obj); void efl_player_playback_speed_set(Eo *obj, double speed);
playing (get, set) [Overridden from Efl.Player]
Playback state of the media file.
Eina_Bool efl_player_playing_get(const Eo *obj); Eina_Bool efl_player_playing_set(Eo *obj, Eina_Bool playing);
seekable (get) [Overridden from Efl.Playable]
Eina_Bool efl_playable_seekable_get(const Eo *obj);
target (get, set)
The canvas object to apply the effects of the Efl.Canvas.Animation_Player.animation object on.
Efl_Canvas_Object *efl_animation_player_target_get(const Eo *obj); void efl_animation_player_target_set(Eo *obj, Efl_Canvas_Object *target);
Efl.Object | ||
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allow_parent_unref (get, set) | Allow an object to be deleted by unref even if it has a parent. | |
children_iterator_new | Get an iterator on all children. | |
comment (get, set) | A human readable comment for the object. | |
composite_attach | Make an object a composite object of another. | |
composite_detach | Detach a composite object from another object. | |
composite_part_is | Check if an object is part of a composite object. | |
debug_name_override | Build a read-only name for this object used for debugging. | |
event_callback_forwarder_del | Remove an event callback forwarder for a specified event and object. | |
event_callback_forwarder_priority_add | Add an event callback forwarder that will make this object emit an event whenever another object (source ) emits it. The event is said to be forwarded from source to this object. |
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event_callback_stop | Stop the current callback call. | |
event_freeze | Freeze events of this object. | |
event_freeze_count (get) | ||
static | event_global_freeze | Globally freeze events for ALL EFL OBJECTS. |
static | event_global_freeze_count (get) | |
static | event_global_thaw | Globally thaw events for ALL EFL OBJECTS. |
event_thaw | Thaw events of object. | |
finalize | Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed. | |
finalized (get) | ||
invalidate | Implement this method to perform special actions when your object loses its parent, if you need to. | |
invalidated (get) | ||
invalidating (get) | ||
name (get, set) | The name of the object. | |
name_find | Find a child object with the given name and return it. | |
parent (get, set) | The parent of an object. | |
provider_find | Searches upwards in the object tree for a provider which knows the given class/interface. | |
provider_register | Will register a manager of a specific class to be answered by Efl.Object.provider_find. | |
provider_unregister | Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find. |
Animation is ended.
EFL_ANIMATION_PLAYER_EVENT_ENDED(void)
Animation is running.
EFL_ANIMATION_PLAYER_EVENT_RUNNING(Efl_Canvas_Object_Animation_Event)
Animation is started.
EFL_ANIMATION_PLAYER_EVENT_STARTED(void)
Efl.Object | ||
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del | Object is being deleted. See Efl.Object.destructor. | |
destruct | Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object. | |
invalidate | Object is being invalidated and losing its parent. See Efl.Object.invalidate. | |
noref | Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage. | |
ownership,shared | Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two. | |
ownership,unique | Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one. |