Get more information about the EFL concept overview here: https://phab.enlightenment.org/w/efl_concept_overview/
The Enlightenment Foundation Libraries (EFL) provide all the libraries you need to create powerful applications. This section presents an overview of the libraries and when to use them in developing applications.
Enlightenment is a window manager, which in the X Window System means that it handles the borders, iconification, expansion, and movement of windows on the screen. Enlightenment can also provide multiple virtual desktops. The initial version was developed in the 1990s by Rasterman (Carsten Haitzler). Enlightenment has since become much more than a simple window manager. To create this window manager, the Enlightenment team needed powerful libraries to base their work on, which is where the EFL come in. The EFL are the libraries on which the window manager was initially based on, but which have since then become more powerful, more memory efficient, and especially more useful for the embedded world and for touchscreen interfaces.
The EFL are a set of layered libraries, as shown in the following diagram:
When you create a basic EFL application, you use the following main libraries as a basis:
The EFL include more than just the above libraries(here the complete list:Efl Overview), but the above are the most important libraries to get started with. The other libraries, such as Eet, Embryo, and Emotion, will be explored later in the programming guides and the API Reference.
Before writing an application, you should already have an answer to the following question: What is an application? An application is a process launched by the user. Every application has at least one window for presenting its content. Users can interact with the content through events. Different sources of events can modify the life cycle of the application. The application may receive data from a network connection, and it may also receive touch and key events. From the computer's point of view, an application is a collection of code that reacts to events and displays content on the screen. Elementary bridges this divide between the user and the code.
Elementary provides a variety of pre-built UI components, such as layout objects and widgets, that allow you to build rich graphical user interfaces for your applications. Every Elementary application has at least one window for presenting its content. The window provides the area in which to display the content and where the Evas canvas is placed.
There are three main groups of objects provided by Elementary:
EFL Hello World Tutorial shows you how to develop your first application with Elementary and the EFL.