Efl.Loop_Timer (class)


Timers are objects that will call a given callback at some point in the future and repeat that tick at a given interval.

Timers require the ecore main loop to be running and functioning properly. They do not guarantee exact timing but try to work on a "best effort" basis.

The Efl.Object.event_freeze and Efl.Object.event_thaw calls are used to pause and unpause the timer.

Since 1.22



constructor [Overridden from Efl.Object]

Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);

destructor [Overridden from Efl.Object]

Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);

event_freeze [Overridden from Efl.Object]

Freeze events of this object.
void efl_event_freeze(Eo *obj);

event_freeze_count (get) [Overridden from Efl.Object]

int efl_event_freeze_count_get(const Eo *obj);

event_thaw [Overridden from Efl.Object]

Thaw events of object.
void efl_event_thaw(Eo *obj);

finalize [Overridden from Efl.Object]

Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
Efl_Object *efl_finalize(Eo *obj);

parent (get, set) [Overridden from Efl.Object]

The parent of an object.
Efl_Object *efl_parent_get(const Eo *obj);
void efl_parent_set(Eo *obj, Efl_Object *parent);

time_pending (get)

double efl_loop_timer_time_pending_get(const Eo *obj);


Adds a delay to the next occurrence of a timer. This doesn't affect the timer interval.
void efl_loop_timer_delay(Eo *obj, double add);

timer_interval (get, set)

Interval the timer ticks on.
double efl_loop_timer_interval_get(const Eo *obj);
void efl_loop_timer_interval_set(Eo *obj, double in);


This effectively resets a timer but based on the time when this iteration of the main loop started.
void efl_loop_timer_loop_reset(Eo *obj);


Resets a timer to its full interval. This effectively makes the timer start ticking off from zero now.
void efl_loop_timer_reset(Eo *obj);


future_rejected Creates a new future that is already rejected to a specified error using the Efl.Loop_Consumer.loop.get.
future_resolved Creates a new future that is already resolved to a value.
loop (get)
promise_new Create a new promise with the scheduler coming from the loop provided by this object.
allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all children.
comment (get, set) A human readable comment for the object.
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
debug_name_override Build a read-only name for this object used for debugging.
event_callback_forwarder_del Remove an event callback forwarder for a specified event and object.
event_callback_forwarder_priority_add Add an event callback forwarder that will make this object emit an event whenever another object (source) emits it. The event is said to be forwarded from source to this object.
event_callback_stop Stop the current callback call.
static event_global_freeze Globally freeze events for ALL EFL OBJECTS.
static event_global_freeze_count (get)
static event_global_thaw Globally thaw events for ALL EFL OBJECTS.
finalized (get)
invalidate Implement this method to perform special actions when your object loses its parent, if you need to.
invalidated (get)
invalidating (get)
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.
provider_register Will register a manager of a specific class to be answered by Efl.Object.provider_find.
provider_unregister Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.



Event triggered when the specified time as passed.


del Object is being deleted. See Efl.Object.destructor.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.
invalidate Object is being invalidated and losing its parent. See Efl.Object.invalidate.
noref Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.
ownership,shared Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.
ownership,unique Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.