A drop-shadow or glow effect around any widget.
A simple drop-shadow effect can be applied to any widget by setting the color and blur radius on this part.
For instance, a blue glow can be achieved with: obj.shadow().color_set(0, 128, 255, 255); obj.shadow().grow_set(2); obj.shadow().radius_set(3, 3);
As another example, here's a black drop-shadow: obj.shadow().color_set(0, 0, 0, 255); obj.shadow().grow_set(1); obj.shadow().radius_set(5, 5); obj.shadow().offset_set(5, 5);
It is also possible to manually specify which Efl.Gfx.Filter program to use.
Since 1.23
⇒ Efl.Ui.Widget_Part (class) ⇒ Efl.Object (class)
color (get, set) [Overridden from Efl.Gfx.Color]
The general/main color of the given Evas object.
void efl_gfx_color_get(const Eo *obj, int *r, int *g, int *b, int *a); void efl_gfx_color_set(Eo *obj, int r, int g, int b, int a);
filter_data (get, set) [Overridden from Efl.Gfx.Filter]
Extra data used by the filter program.
void efl_gfx_filter_data_get(const Eo *obj, const char *name, const char **value, Eina_Bool *execute); void efl_gfx_filter_data_set(Eo *obj, const char *name, const char *value, Eina_Bool execute);
filter_padding (get) [Overridden from Efl.Gfx.Filter]
void efl_gfx_filter_padding_get(const Eo *obj, int *l, int *r, int *t, int *b);
filter_program (get, set) [Overridden from Efl.Gfx.Filter]
A graphical filter program on this object.
void efl_gfx_filter_program_get(const Eo *obj, const char **code, const char **name); void efl_gfx_filter_program_set(Eo *obj, const char *code, const char *name);
filter_source (get, set) [Overridden from Efl.Gfx.Filter]
Bind an object to use as a mask or texture in a filter program.
Efl_Gfx_Entity *efl_gfx_filter_source_get(const Eo *obj, const char *name); void efl_gfx_filter_source_set(Eo *obj, const char *name, Efl_Gfx_Entity *source);
filter_state (get, set) [Overridden from Efl.Gfx.Filter]
Set the current state of the filter.
void efl_gfx_filter_state_get(const Eo *obj, const char **cur_state, double *cur_val, const char **next_state, double *next_val, double *pos); void efl_gfx_filter_state_set(Eo *obj, const char *cur_state, double cur_val, const char *next_state, double next_val, double pos);
grow (get, set) [Overridden from Efl.Gfx.Blur]
How much the original image should be "grown" before blurring.
double efl_gfx_blur_grow_get(const Eo *obj); void efl_gfx_blur_grow_set(Eo *obj, double radius);
offset (get, set) [Overridden from Efl.Gfx.Blur]
An offset relative to the original pixels.
void efl_gfx_blur_offset_get(const Eo *obj, double *ox, double *oy); void efl_gfx_blur_offset_set(Eo *obj, double ox, double oy);
radius (get, set) [Overridden from Efl.Gfx.Blur]
The blur radius in pixels.
void efl_gfx_blur_radius_get(const Eo *obj, double *rx, double *ry); void efl_gfx_blur_radius_set(Eo *obj, double rx, double ry);
Efl.Gfx.Color | ||
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color_code (get, set) | Hexadecimal color code of given Evas object (#RRGGBBAA). | |
Efl.Object | ||
allow_parent_unref (get, set) | Allow an object to be deleted by unref even if it has a parent. | |
children_iterator_new | Get an iterator on all children. | |
comment (get, set) | A human readable comment for the object. | |
composite_attach | Make an object a composite object of another. | |
composite_detach | Detach a composite object from another object. | |
composite_part_is | Check if an object is part of a composite object. | |
constructor | Implement this method to provide optional initialization code for your object. | |
debug_name_override | Build a read-only name for this object used for debugging. | |
event_callback_forwarder_del | Remove an event callback forwarder for a specified event and object. | |
event_callback_forwarder_priority_add | Add an event callback forwarder that will make this object emit an event whenever another object (source ) emits it. The event is said to be forwarded from source to this object. |
|
event_callback_stop | Stop the current callback call. | |
event_freeze | Freeze events of this object. | |
event_freeze_count (get) | ||
static | event_global_freeze | Globally freeze events for ALL EFL OBJECTS. |
static | event_global_freeze_count (get) | |
static | event_global_thaw | Globally thaw events for ALL EFL OBJECTS. |
event_thaw | Thaw events of object. | |
finalize | Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed. | |
finalized (get) | ||
invalidate | Implement this method to perform special actions when your object loses its parent, if you need to. | |
invalidated (get) | ||
invalidating (get) | ||
name (get, set) | The name of the object. | |
name_find | Find a child object with the given name and return it. | |
parent (get, set) | The parent of an object. | |
provider_find | Searches upwards in the object tree for a provider which knows the given class/interface. | |
provider_register | Will register a manager of a specific class to be answered by Efl.Object.provider_find. | |
provider_unregister | Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find. | |
Efl.Ui.Widget_Part | ||
destructor | Implement this method to provide deinitialization code for your object if you need it. | |
property_bind | bind property data with the given key string. when the data is ready or changed, bind the data to the key action and process promised work. |
Efl.Object | ||
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del | Object is being deleted. See Efl.Object.destructor. | |
destruct | Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object. | |
invalidate | Object is being invalidated and losing its parent. See Efl.Object.invalidate. | |
noref | Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage. | |
ownership,shared | Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two. | |
ownership,unique | Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one. | |
Efl.Ui.Property_Bind | ||
properties,changed | Event dispatched when a property on the object has changed due to a user interaction on the object that a model could be interested in. | |
property,bound | Event dispatched when a property on the object is bound to a model. This is useful to avoid generating too many events. |