Efl.Ui.Win (class)

Description

Efl UI window class

Inheritance

Efl.Ui.Widget (class)Efl.Canvas.Group (class)Efl.Canvas.Object (class)Efl.Object (class)

Full hierarchy

Members

accel_preference (get, set)

The hardware acceleration preference for this window.
const char *efl_ui_win_accel_preference_get(const Eo *obj);
void efl_ui_win_accel_preference_set(Eo *obj, const char *accel);


activate

Activate a window object.
void efl_ui_win_activate(Eo *obj);


alpha (get, set)

Eina_Bool efl_ui_win_alpha_get(const Eo *obj);
void efl_ui_win_alpha_set(Eo *obj, Eina_Bool alpha);


autohide (get, set)

Window's autohide state.
Eina_Bool efl_ui_win_autohide_get(const Eo *obj);
void efl_ui_win_autohide_set(Eo *obj, Eina_Bool autohide);


borderless (get, set)

Eina_Bool efl_ui_win_borderless_get(const Eo *obj);
void efl_ui_win_borderless_set(Eo *obj, Eina_Bool borderless);


center

Center a window on the screen.
void efl_ui_win_center(Eo *obj, Eina_Bool h, Eina_Bool v);


constructor [Overridden from Efl.Object]

Call the object's constructor.
Efl_Object *efl_constructor(Eo *obj);


content (get, set) [Overridden from Efl.Content]

Swallowed sub-object contained in this object.
Efl_Gfx *efl_content_get(const Eo *obj);
Eina_Bool efl_content_set(Eo *obj, Efl_Gfx *content);


content_unset [Overridden from Efl.Content]

Unswallow the object in the current container and return it.
Efl_Gfx *efl_content_unset(Eo *obj);


debug_name_override [Overridden from Efl.Object]

Build a read-only name for this object used for debugging.
void efl_debug_name_override(Eo *obj, Eina_Strbuf *sb);


destructor [Overridden from Efl.Object]

Call the object's destructor.
void efl_destructor(Eo *obj);


device (get) [Overridden from Efl.Canvas]

An input device attached to this canvas, found by name.
Efl_Input_Device *efl_canvas_device_get(const Eo *obj, const char *name);


finalize [Overridden from Efl.Object]

Called at the end of efl_add. Should not be called, just overridden.
Efl_Object *efl_finalize(Eo *obj);


focus (get, set) protected set [Overridden from Efl.Ui.Focus.Object]

This is called by the manager and should never be called by anyone else.
Eina_Bool efl_ui_focus_object_focus_get(const Eo *obj);
void efl_ui_focus_object_focus_set(Eo *obj, Eina_Bool focus);


focus_highlight_animate (get, set) [Overridden from Efl.Ui.Widget]

Whether focus highlight should animate or not.
Eina_Bool efl_ui_widget_focus_highlight_animate_get(const Eo *obj);
void efl_ui_widget_focus_highlight_animate_set(Eo *obj, Eina_Bool animate);


focus_highlight_enabled (get, set) [Overridden from Efl.Ui.Widget]

Whether focus highlight is enabled or not.
Eina_Bool efl_ui_widget_focus_highlight_enabled_get(const Eo *obj);
void efl_ui_widget_focus_highlight_enabled_set(Eo *obj, Eina_Bool enabled);


focus_highlight_style (get, set) [Overridden from Efl.Ui.Widget]

Control the widget focus highlight style.
const char *efl_ui_widget_focus_highlight_style_get(const Eo *obj);
Eina_Bool efl_ui_widget_focus_highlight_style_set(Eo *obj, const char *style);


fullscreen (get, set)

Eina_Bool efl_ui_win_fullscreen_get(const Eo *obj);
void efl_ui_win_fullscreen_set(Eo *obj, Eina_Bool fullscreen);


hint_aspect (get, set) [Overridden from Efl.Gfx.Size.Hint]

Defines the aspect ratio to respect when scaling this object.
void efl_gfx_size_hint_aspect_get(const Eo *obj, Efl_Gfx_Size_Hint_Aspect *mode, Eina_Size2D *sz);
void efl_gfx_size_hint_aspect_set(Eo *obj, Efl_Gfx_Size_Hint_Aspect mode, Eina_Size2D sz);


hint_base (get, set) [Overridden from Efl.Gfx.Size.Hint]

Base size for objects with sizing restrictions.
Eina_Size2D efl_gfx_size_hint_base_get(const Eo *obj);
void efl_gfx_size_hint_base_set(Eo *obj, Eina_Size2D sz);


hint_max (get, set) [Overridden from Efl.Gfx.Size.Hint]

Hints on the object's maximum size.
Eina_Size2D efl_gfx_size_hint_max_get(const Eo *obj);
void efl_gfx_size_hint_max_set(Eo *obj, Eina_Size2D sz);


hint_step (get, set) [Overridden from Efl.Gfx.Size.Hint]

Step size for objects with sizing restrictions.
Eina_Size2D efl_gfx_size_hint_step_get(const Eo *obj);
void efl_gfx_size_hint_step_set(Eo *obj, Eina_Size2D sz);


hint_weight (get, set) [Overridden from Efl.Gfx.Size.Hint]

Hints for an object's weight.
void efl_gfx_size_hint_weight_get(const Eo *obj, double *x, double *y);
void efl_gfx_size_hint_weight_set(Eo *obj, double x, double y);


icon_object (get, set)

const Efl_Canvas_Object *efl_ui_win_icon_object_get(const Eo *obj);
void efl_ui_win_icon_object_set(Eo *obj, Efl_Canvas_Object *icon);


iconified (get, set)

Eina_Bool efl_ui_win_iconified_get(const Eo *obj);
void efl_ui_win_iconified_set(Eo *obj, Eina_Bool iconified);


image_max_size (get) [Overridden from Efl.Canvas]

Get the maximum image size evas can possibly handle.
Eina_Bool efl_canvas_image_max_size_get(const Eo *obj, Eina_Size2D *max);


indicator_mode (get, set)

In some environments you may have an indicator that shows battery status, reception, time etc. This is the indicator.
Efl_Ui_Win_Indicator_Mode efl_ui_win_indicator_mode_get(const Eo *obj);
void efl_ui_win_indicator_mode_set(Eo *obj, Efl_Ui_Win_Indicator_Mode type);


keyboard_mode (get, set)

Efl_Ui_Win_Keyboard_Mode efl_ui_win_keyboard_mode_get(const Eo *obj);
void efl_ui_win_keyboard_mode_set(Eo *obj, Efl_Ui_Win_Keyboard_Mode mode);


keygrab_set

Set keygrab value of the window
Eina_Bool efl_ui_win_keygrab_set(Eo *obj, const char *key, Efl_Input_Modifier modifiers, Efl_Input_Modifier not_modifiers, int priority, Efl_Ui_Win_Keygrab_Mode grab_mode);


keygrab_unset

Unset keygrab value of the window
Eina_Bool efl_ui_win_keygrab_unset(Eo *obj, const char *key, Efl_Input_Modifier modifiers, Efl_Input_Modifier not_modifiers);


lock_enabled (get) [Overridden from Efl.Input.State]

Indicates whether a key lock is on, such as NumLock, CapsLock, ...
Eina_Bool efl_input_lock_enabled_get(const Eo *obj, Efl_Input_Lock lock, const Efl_Input_Device *seat);


lower [Overridden from Efl.Gfx.Stack]

This action is ignored by the Window.
void efl_gfx_stack_lower(Eo *obj);


maximized (get, set)

Eina_Bool efl_ui_win_maximized_get(const Eo *obj);
void efl_ui_win_maximized_set(Eo *obj, Eina_Bool maximized);


modal (get, set)

Efl_Ui_Win_Modal_Mode efl_ui_win_modal_get(const Eo *obj);
void efl_ui_win_modal_set(Eo *obj, Efl_Ui_Win_Modal_Mode modal);


modifier_enabled (get) [Overridden from Efl.Input.State]

Indicates whether a key modifier is on, such as Ctrl, Shift, ...
Eina_Bool efl_input_modifier_enabled_get(const Eo *obj, Efl_Input_Modifier mod, const Efl_Input_Device *seat);


move_resize_start

Start moving or resizing the window.
Eina_Bool efl_ui_win_move_resize_start(Eo *obj, Efl_Ui_Win_Move_Resize_Mode mode);


name (get, set) [Overridden from Efl.Access]

Accessible name of the object.
const char *efl_access_name_get(const Eo *obj);
void efl_access_name_set(Eo *obj, const char *name);


noblank (get, set)

Eina_Bool efl_ui_win_noblank_get(const Eo *obj);
void efl_ui_win_noblank_set(Eo *obj, Eina_Bool noblank);


object_top_at_xy_get [Overridden from Efl.Canvas]

Retrieve the object stacked at the top of a given position in a canvas.
Efl_Gfx *efl_canvas_object_top_at_xy_get(const Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);


object_top_in_rectangle_get [Overridden from Efl.Canvas]

Retrieve the Evas object stacked at the top of a given rectangular region in a canvas
Efl_Gfx *efl_canvas_object_top_in_rectangle_get(const Eo *obj, Eina_Rect rect, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);


objects_at_xy_get [Overridden from Efl.Canvas]

Retrieve a list of objects lying over a given position in a canvas.
Eina_Iterator *efl_canvas_objects_at_xy_get(const Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);


objects_in_rectangle_get [Overridden from Efl.Canvas]

Retrieve a list of objects lying over a given rectangular region in a canvas.
Eina_Iterator *efl_canvas_objects_in_rectangle_get(const Eo *obj, Eina_Rect rect, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);


parent (get, set) [Overridden from Efl.Access]

Object's accessible parent.
Efl_Access *efl_access_parent_get(const Eo *obj);
void efl_access_parent_set(Eo *obj, Efl_Access *parent);


part [Overridden from Efl.Part]

Efl_Object *efl_part(const Eo *obj, const char *name);


pointer_inside (get) [Overridden from Efl.Canvas.Pointer]

Returns whether the mouse pointer is logically inside the canvas.
Eina_Bool efl_canvas_pointer_inside_get(const Eo *obj, Efl_Input_Device *seat);


pointer_iterate [Overridden from Efl.Canvas]

Returns an iterator over the current known pointer positions.
Eina_Iterator *efl_canvas_pointer_iterate(const Eo *obj, Eina_Bool hover);


pointer_position (get) [Overridden from Efl.Canvas]

This function returns the current known pointer coordinates
Eina_Position2D efl_canvas_pointer_position_get(const Eo *obj);


position (get, set) [Overridden from Efl.Gfx]

The 2D position of a canvas object.
Eina_Position2D efl_gfx_position_get(const Eo *obj);
void efl_gfx_position_set(Eo *obj, Eina_Position2D pos);


prop_focus_skip (set)

Set the window to be skipped by keyboard focus.
void efl_ui_win_prop_focus_skip_set(Eo *obj, Eina_Bool skip);


provider_find [Overridden from Efl.Object]

Searches upwards in the object tree for a provider which knows the given class/interface.
Efl_Object *efl_provider_find(const Eo *obj, const Efl_Object *klass);


raise [Overridden from Efl.Gfx.Stack]

Places the window at the top of the stack, so that it's not covered by any other window.
void efl_gfx_stack_raise(Eo *obj);


screen_constrain (get, set)

Eina_Bool efl_ui_win_screen_constrain_get(const Eo *obj);
void efl_ui_win_screen_constrain_set(Eo *obj, Eina_Bool constrain);


screen_dpi (get) [Overridden from Efl.Screen]

Get screen dpi for the screen that a window is on.
void efl_screen_dpi_get(const Eo *obj, int *xdpi, int *ydpi);


screen_rotation (get) [Overridden from Efl.Screen]

Get the rotation of the screen.
int efl_screen_rotation_get(const Eo *obj);


screen_size (get) [Overridden from Efl.Screen]

Get screen geometry details for the screen that a window is on.
Eina_Size2D efl_screen_size_get(const Eo *obj);


seat (get) [Overridden from Efl.Canvas]

A seat attached to this canvas, found by id.
Efl_Input_Device *efl_canvas_seat_get(const Eo *obj, int id);


size (get, set) [Overridden from Efl.Gfx]

The 2D size of a canvas object.
Eina_Size2D efl_gfx_size_get(const Eo *obj);
void efl_gfx_size_set(Eo *obj, Eina_Size2D size);


smart_objects_calculate [Overridden from Efl.Canvas]

Call user-provided calculate smart functions and unset the flag signalling that the object needs to get recalculated to all smart objects in the canvas.
void efl_canvas_smart_objects_calculate(Eo *obj);


stack_base (get, set)

The stack base state of this window
Eina_Bool efl_ui_win_stack_base_get(const Eo *obj);
void efl_ui_win_stack_base_set(Eo *obj, Eina_Bool base);


stack_id (get)

Get the stack ID string of the window as an opaque string.
const char *efl_ui_win_stack_id_get(const Eo *obj);


stack_master_id (get, set)

const char *efl_ui_win_stack_master_id_get(const Eo *obj);
void efl_ui_win_stack_master_id_set(Eo *obj, const char *id);


stack_pop_to

Pop (delete) all windows in the stack above this window.
void efl_ui_win_stack_pop_to(Eo *obj);


sticky (get, set)

Eina_Bool efl_ui_win_sticky_get(const Eo *obj);
void efl_ui_win_sticky_set(Eo *obj, Eina_Bool sticky);


text (get, set) [Overridden from Efl.Text]

const char *efl_text_get(const Eo *obj);
void efl_text_set(Eo *obj, const char *text);


urgent (get, set)

Efl_Ui_Win_Urgent_Mode efl_ui_win_urgent_get(const Eo *obj);
void efl_ui_win_urgent_set(Eo *obj, Efl_Ui_Win_Urgent_Mode urgent);


visible (get, set) [Overridden from Efl.Gfx]

The visibility of a canvas object.
Eina_Bool efl_gfx_visible_get(const Eo *obj);
void efl_gfx_visible_set(Eo *obj, Eina_Bool v);


win_name (get, set)

The window name.
const char *efl_ui_win_name_get(const Eo *obj);
void efl_ui_win_name_set(Eo *obj, const char *name);


win_role (get, set)

The role of the window.
const char *efl_ui_win_role_get(const Eo *obj);
void efl_ui_win_role_set(Eo *obj, const char *role);


win_type (get, set)

The type of the window.
Efl_Ui_Win_Type efl_ui_win_type_get(const Eo *obj);
void efl_ui_win_type_set(Eo *obj, Efl_Ui_Win_Type type);


wm_available_profiles (get, set)

Available profiles on a window.
const Eina_Array *efl_ui_win_wm_available_profiles_get(const Eo *obj);
void efl_ui_win_wm_available_profiles_set(Eo *obj, const Eina_Array *profiles);


wm_available_rotations (get, set)

Defines which rotations this window supports.
Eina_Bool efl_ui_win_wm_available_rotations_get(const Eo *obj, Eina_Bool *allow_0, Eina_Bool *allow_90, Eina_Bool *allow_180, Eina_Bool *allow_270);
void efl_ui_win_wm_available_rotations_set(Eo *obj, Eina_Bool allow_0, Eina_Bool allow_90, Eina_Bool allow_180, Eina_Bool allow_270);


elm_actions (get) protected [Overridden from Efl.Access.Widget.Action]

Elementary actions
const Efl_Access_Action_Data *efl_access_widget_action_elm_actions_get(const Eo *obj);


extents (get, set) protected [Overridden from Efl.Access.Component]

Geometry of accessible widget.
Eina_Rect efl_access_component_extents_get(const Eo *obj, Eina_Bool screen_coords);
Eina_Bool efl_access_component_extents_set(Eo *obj, Eina_Bool screen_coords, Eina_Rect rect);


focus_manager_create protected [Overridden from Efl.Ui.Widget]

If the widget needs a focus manager, this function will be called.
Efl_Ui_Focus_Manager *efl_ui_widget_focus_manager_create(Eo *obj, Efl_Ui_Focus_Object *root);


on_focus_update protected [Overridden from Efl.Ui.Widget]

Virtual function handling focus in/out events on the widget
Eina_Bool efl_ui_widget_on_focus_update(Eo *obj, Elm_Widget_Item *item);


state_set (get) protected [Overridden from Efl.Access]

Gets set describing object accessible states.
Efl_Access_State_Set efl_access_state_set_get(const Eo *obj);


theme_apply protected [Overridden from Efl.Ui.Widget]

Virtual function called when the widget needs to re-apply its theme.
Efl_Ui_Theme_Apply efl_ui_widget_theme_apply(Eo *obj);


widget_event protected [Overridden from Efl.Ui.Widget]

Virtual function handling input events on the widget.
Eina_Bool efl_ui_widget_event(Eo *obj, const Efl_Event *eo_event, Efl_Canvas_Object *source);


Inherited

Efl.Access
attribute_append Add key-value pair identifying object extra attributes
attributes_clear Removes all attributes in accessible object.
description (get, set) Contextual information about object.
relationship_append Defines the relationship between two accessible objects.
relationship_remove Removes the relationship between two accessible objects.
relationships_clear Removes all relationships in accessible object.
role (get, set) The role of the object in accessibility domain.
class root (get) Get root object of accessible object hierarchy
translation_domain (get, set) The translation domain of "name" and "description" properties.
type (get, set) Type of accessibility object
class protected event_emit Emit event
class protected event_handler_add Register accessibility event listener
class protected event_handler_del Deregister accessibility event listener
protected index_in_parent (get) Gets index of the child in parent's children list.
protected localized_role_name (get) Gets an localized string describing accessible object role name.
protected reading_info_type (get, set)
protected relation_set (get) Gets an all relations between accessible object and other accessible objects.
protected role_name (get) Gets human-readable string indentifying object accessibility role.
Efl.Access.Action
protected action_localized_name (get) Gets localized action name for given id
Efl.Access.Component
protected accessible_at_point_get Gets top component object occupying space at given coordinates.
protected alpha (get) Gets alpha of accessible widget.
protected contains Contains accessible widget
protected layer (get) Evas layer of accessible widget.
protected position (get, set) Position of accessible widget.
protected size (get, set) Size of accessible widget.
protected z_order (get) Gets the depth at which the component is shown in relation to other components in the same container.
Efl.Access.Widget.Action
protected action_description (get, set) Action description for given id
protected action_do Performs action on given widget.
protected action_keybinding_get Gets configured keybinding for specific action and widget.
protected action_name (get) Gets action name for given id
protected actions (get) Get list of available widget actions
Efl.Canvas
seats Iterate over the input device seats.
Efl.Canvas.Group
group_change Marks the object as dirty.
group_member_is Finds out if a given object is a member of this group.
group_members_iterate Returns an iterator over the children of this object, which are canvas objects.
group_need_recalculate (get, set) Indicates that the group's layout needs to be recalculated.
paragraph_direction (get, set) This handles text paragraph direction of the given object. Even if the given object is not textblock or text, its smart child objects can inherit the paragraph direction from the given object. The default paragraph direction is inherit.
protected group_clipper (get) The internal clipper object used by this group.
Efl.Canvas.Object
above (get) Get the Evas object stacked right above obj
anti_alias (get, set)
below (get) Get the Evas object stacked right below obj
clipees (get) Return a list of objects currently clipped by obj.
clipees_has Test if any object is clipped by obj.
coords_inside (get) Returns whether the coords are logically inside the object.
del Unrefs the object and reparents it to NULL.
event_animation (get, set) Set the animation which starts when the given event_name happens to the object.
freeze_events (get, set)
geometry (get, set) Rectangular geometry that combines both position and size.
hint_align (get, set) Hints for an object's alignment.
hint_combined_min (get) Read-only minimum size combining both Efl.Gfx.Size.Hint.hint_restricted_min and Efl.Gfx.Size.Hint.hint_min size hints.
hint_margin (get, set) Hints for an object's margin or padding space.
hint_min (get, set) Hints on the object's minimum size.
protected set hint_restricted_min (get, set) Internal hints for an object's minimum size.
key_focus (get, set) Indicates that this object is the keyboard event receiver on its canvas.
key_grab Requests keyname key events be directed to obj.
key_ungrab Removes the grab on keyname key events by obj.
layer (get, set)
loop (get) The loop to which this object belongs to.
pass_events (get, set)
pointer_mode (get, set) Low-level pointer behaviour.
pointer_mode_by_device (get, set) Low-level pointer behaviour by device. See Efl.Canvas.Object.pointer_mode.get and Efl.Canvas.Object.pointer_mode.set for more explanation.
precise_is_inside (get, set)
propagate_events (get, set)
render_op (get, set) Render mode to be used for compositing the Evas object.
repeat_events (get, set)
seat_event_filter (get, set)
seat_focus (get) Check if this object is focused.
seat_focus_add Add a seat to the focus list.
seat_focus_check Check if this object is focused by a given seat
seat_focus_del Remove a seat from the focus list.
stack_above Stack obj immediately above
stack_below Stack obj immediately below
protected render_parent (get) Gets the parent smart object of a given Evas object, if it has one.
Efl.Config.Global
config (get, set) A generic configuration value, refered to by name.
profile (get, set) The profile for the running application.
profile_dir_get Returns the directory where a profile is stored.
profile_exists Returns whether a profile exists or not.
profile_iterate Returns the list of available profiles.
protected profile_derived_add Add a new profile of the given name to be derived from the current profile.
protected profile_derived_del Deletes a profile that is derived from the current one.
protected save Saves Elementary configuration to disk.
Efl.Gfx.Color
color_class_code (get, set)
color_code (get, set)
Efl.Gfx.Map
lightning_3d Apply a lighting effect on the object.
lightning_3d_absolute Apply a lighting effect to the object.
map_alpha (get, set) Alpha flag for map rendering.
map_clockwise (get) Clockwise state of a map (read-only).
map_color (get, set) Color of a vertex in the map.
map_coord_absolute (get, set) A point's absolute coordinate on the canvas.
map_has Read-only property indicating whether an object is mapped.
map_point_count (get, set) Number of points of a map.
map_reset Resets the map transformation to its default state.
map_smooth (get, set) Smoothing state for map rendering.
map_uv (get, set) Map point's U and V texture source point.
perspective_3d Apply a perspective transform to the map
perspective_3d_absolute Apply a perspective transform to the map
rotate Apply a rotation to the object.
rotate_3d Rotate the object around 3 axes in 3D.
rotate_3d_absolute Rotate the object around 3 axes in 3D, using absolute coordinates.
rotate_absolute Apply a rotation to the object, using absolute coordinates.
rotate_quat Rotate the object in 3D using a unit quaternion.
rotate_quat_absolute Rotate the object in 3D using a unit quaternion, using absolute coordinates.
translate Apply a translation to the object using map.
zoom Apply a zoom to the object.
zoom_absolute Apply a zoom to the object, using absolute coordinates.
Efl.Object
allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all childrens
comment (get, set) A human readable comment for the object
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
event_callback_forwarder_add Add an event callback forwarder for an event and an object.
event_callback_forwarder_del Remove an event callback forwarder for an event and an object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of object.
event_freeze_count (get) Return freeze events of object.
class event_global_freeze Freeze events of object.
class event_global_freeze_count (get) Return freeze events of object.
class event_global_thaw Thaw events of object.
event_thaw Thaw events of object.
finalized (get) True if the object is already finalized, otherwise false.
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
parent (get, set) The parent of an object.
Efl.Selection
has_owner Determine whether the selection data has owner
selection_clear Clear the selection data from the object
selection_get Get the data from the object that has selection
selection_set Set the selection data to the object
Efl.Ui.Base
language (get, set) The (human) language for this object.
Efl.Ui.Dnd
drag_action_set Set the action for the drag
drag_cancel Cancel the on-going drag
drag_start Start a drag and drop process at the drag side. During dragging, there are three events emitted as belows: - EFL_UI_DND_EVENT_DRAG_POS - EFL_UI_DND_EVENT_DRAG_ACCEPT - EFL_UI_DND_EVENT_DRAG_DONE
drop_target_add Make the current object as drop targert. There are four events emitted: - EFL_UI_DND_EVENT_DRAG_ENTER - EFL_UI_DND_EVENT_DRAG_LEAVE - EFL_UI_DND_EVENT_DRAG_POS - EFL_UI_DND_EVENT_DRAG_DROP.
drop_target_del Delete the dropable status from object
Efl.Ui.Focus.Manager
border_elements (get) The list of elements which are at the border of the graph.
fetch This will fetch the data from a registered node.
logical_end Return the last logical object.
manager_focus (get, set) The element which is currently focused by this manager
move Move the focus into the given direction.
pop_history_stack Removes the most upper history element, and gives the focus to the next one below
redirect (get, set) Add a another manager to serve the move requests.
request_move Returns the object which would be the next object to focus in the given direction.
request_subchild Returns a widget that can receive focus
reset_history Reset the history stack of this manager object. This means the most upper element will be unfocused, all other elements will be removed from the remembered before.
root (get, set) Root node for all logical subtrees.
setup_on_first_touch Called when this manager is set as redirect
Efl.Ui.Focus.Object
prepare_logical Tells the object that its children will be queried soon by the given manager.
Efl.Ui.Translatable
translatable_text (get, set) A unique string to be translated.
Efl.Ui.Widget
access_info (get, set) Accessibility information.
clip (get, set)
color (get, set)
cursor (get, set) The cursor to be shown when mouse is over the object
cursor_style (get, set) A different style for the cursor.
cursor_theme_search_enabled (get, set) Whether the cursor may be looked in the theme or not.
disabled (get, set) Whether the widget is enabled (accepts and reacts to user inputs).
focus_allow (get, set) The ability for a widget to be focused.
focus_geometry (get) The geometry used to calculate relationships between other objects.
focus_manager (get) Describes which manager is used to register.
focus_move_policy (get, set) The widget's focus move policy.
focus_move_policy_automatic (get, set) Control the widget's focus_move_policy mode setting.
focus_parent (get) Describes which logical parent is used by this object.
focused_item (get) Get the focused widget item.
group_calculate Triggers an immediate recalculation of this object's geometry.
group_member_add Set a canvas object as a member of a given group (or smart object).
group_member_del Removes a member object from a given smart object.
interest_region_mode (get, set) Defines how Efl.Ui.Widget.show_region should be calculated.
is_frame_object (get, set) If true the object belongs to the window border decorations.
mirrored (get, set) Whether this object should be mirrored.
mirrored_automatic (get, set) Whether the property Efl.Ui.Base.mirrored should be set automatically.
no_render (get, set)
orientation_mode_disabled (get, set) Whether the widget's automatic orientation is disabled or not.
scale (get, set) The scaling factor of an object.
scroll_freeze_pop Pop scroller freeze
scroll_freeze_push Push scroller freeze
scroll_hold_pop Pop scroller hold
scroll_hold_push Push scroll hold
protected set style (get, set) The widget style to use.
widget_top (get) Root widget in the widget hierarchy.
protected attributes (get) Gets key-value pairs indentifying object extra attributes. Must be free by a user.
protected children (get) Gets object's accessible children.
protected focus_grab Focuses accessible widget.
protected focus_highlight_geometry (get) The rectangle region to be highlighted on focus.
protected focus_state_apply Register focus with the given configuration.
protected interest_region (get) Region of interest inside this widget, that should be given priority to be visible inside a scroller.
protected on_access_activate Hook function called when widget is activated through accessibility.
protected on_access_update Hook function called when accessibility is changed on the widget.
protected on_disabled_update Virtual function called when the widget becomes disabled.
protected on_orientation_update Virtual function handling canvas orientation changes.
protected on_show_region_hook (set) Hook function called when the Efl.Ui.Widget.show_region is changed.
protected resize_object (set) This is the internal canvas object managed by a widget.
protected show_region (get, set) Region inside the widget to show.
protected translation_update This implements the calls to gettext() and text_set().
protected widget_parent (get, set) The internal parent of this widget.
protected widget_sub_object_add Virtual function handling sub objects being added.
protected widget_sub_object_del Virtual function handling sub objects being removed.

Events

delete,request

Called when the window receives a delete request
EFL_UI_WIN_EVENT_DELETE_REQUEST(void)


elm,action,block_menu

Called when elementary block menu action occurs
EFL_UI_WIN_EVENT_ELM_ACTION_BLOCK_MENU(void)


fullscreen

Called when window is set to fullscreen
EFL_UI_WIN_EVENT_FULLSCREEN(void)


iconified

Called when window is iconified
EFL_UI_WIN_EVENT_ICONIFIED(void)


indicator,prop,changed

Called when indicator is property changed
EFL_UI_WIN_EVENT_INDICATOR_PROP_CHANGED(void)


ioerr

Called on input output error
EFL_UI_WIN_EVENT_IOERR(void)


maximized

Called when window is set to maximized
EFL_UI_WIN_EVENT_MAXIMIZED(void)


normal

Called when window is set to normal state
EFL_UI_WIN_EVENT_NORMAL(void)


pause

Called when the window is not going be displayed for some time
EFL_UI_WIN_EVENT_PAUSE(void)


profile,changed

Called when profile is changed
EFL_UI_WIN_EVENT_PROFILE_CHANGED(void)


resume

Called before a window is rendered after a pause event
EFL_UI_WIN_EVENT_RESUME(void)


rotation,changed

Called when window rotation is changed
EFL_UI_WIN_EVENT_ROTATION_CHANGED(void)


stick

Called when window is set as sticky
EFL_UI_WIN_EVENT_STICK(void)


theme,changed

Called when theme is changed
EFL_UI_WIN_EVENT_THEME_CHANGED(void)


unfullscreen

Called when window is no longer set to fullscreen
EFL_UI_WIN_EVENT_UNFULLSCREEN(void)


unmaximized

Called when window is no longer set to maximized
EFL_UI_WIN_EVENT_UNMAXIMIZED(void)


unstick

Called when window is no longer set as sticky
EFL_UI_WIN_EVENT_UNSTICK(void)


withdrawn

Called when window is withdrawn
EFL_UI_WIN_EVENT_WITHDRAWN(void)


wm,rotation,changed

Called when window manager rotation is changed
EFL_UI_WIN_EVENT_WM_ROTATION_CHANGED(void)


Inherited

Efl.Access
active,descendant,changed Called when active state of descendant has changed
added Called when item is added
bounds,changed Called when boundaries have changed
children,changed Called when children have changed
property,changed Called when property has changed
removed Called when item is removed
state,changed Called when state has changed
visible,data,changed Called when visibility has changed
Efl.Access.Window
window,activated Called when window has been activated. (unfocused)
window,created Called when new window has been created.
window,deactivated Called when window has been deactivated (unfocused).
window,destroyed Called when window has been destroyed.
window,maximized Called when window has been maximmized
window,minimized Called when window has been minimized
window,restored Called when window has been restored
Efl.Animator
animator,tick Animator tick synchronized with screen vsync if possible.
Efl.Canvas
device,added Called when input device was added
device,changed Called when input device changed
device,removed Called when input device was removed
object,focus,in Called when object got focus
object,focus,out Called when object lost focus
render,post Called when post render happens
render,pre Called when pre render happens
Efl.Gfx
hide Object just became invisible.
move Object was moved, its position during the event is the new one.
resize Object was resized, its size during the event is the new one.
show Object just became visible.
Efl.Gfx.Size.Hint
change,size,hints Object size hints changed.
Efl.Gfx.Stack
restack Object stacking was changed.
Efl.Input.Interface
finger,down Finger pressed (finger id is known).
finger,move Finger moved (current and previous positions are known).
finger,up Finger released (finger id is known).
focus,in A focus in event.
focus,out A focus out event.
hold All input events are on hold or resumed.
key,down Keyboard key press.
key,up Keyboard key release.
pointer,axis Pen or other axis event update.
pointer,cancel Main pointer button press was cancelled (button id is known). This can happen in rare cases when the window manager passes the focus to a more urgent window, for instance. You probably don't need to listen to this event, as it will be accompanied by an up event.
pointer,down Main pointer button pressed (button id is known).
pointer,in Pointer entered a window or a widget.
pointer,move Main pointer move (current and previous positions are known).
pointer,out Pointer left a window or a widget.
pointer,up Main pointer button released (button id is known).
pointer,wheel Mouse wheel event.
Efl.Object
callback,add A callback was added.
callback,del A callback was deleted.
del Object is being deleted.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any dangling pointer.
Efl.Selection
selection,changed Called when display server's selection has changed
Efl.Ui.Dnd
drag,accept accept drag data
drag,done drag is done (mouse up)
drag,drop called when the drag object dropped on this object
drag,enter called when the drag object enters this object
drag,leave called when the drag object leaves this object
drag,pos called when the drag object changes drag position
Efl.Ui.Focus.Manager
coords,dirty Emitted once the graph is dirty, this means there are potential changes in border_elements you want to know about
flush,pre Emitted once the graph calculationg will be performed
focused Emitted if the manager has focused an object, the passed focus object is the last focused object
redirect,changed Emitted when the redirect object has changed, the old manager is passed as event info
Efl.Ui.Focus.Object
focus,changed Emitted if the focus state has changed
Efl.Ui.Focus.User
logical,changed Emitted when a new logical parent should be used.
manager,changed Emitted when a new manager is the parent for this object.
Efl.Ui.Widget
access,changed Called when accessibility changed
language,changed Called when widget language changed
moved Called when widget moved